STANDING
logJson(json: String): nil
logTable(table: Table): nil
logTable(javaObject: Userdata): nil
logTable(table: Table, maxDepth: Integer): nil
logTable(javaObject: Userdata, maxDepth: Integer): nil
print(arg: AnyType): nil
printJson(json: String): nil
printTable(table: Table): nil
printTable(javaObject: Userdata): nil
printTable(table: Table, maxDepth: Integer): nil
printTable(javaObject: Userdata, maxDepth: Integer): nil
local library = require("lib.parser") -- this will import a file
require(scriptName: String): AnyType
action_wheel: ActionWheelAPI
ActionWheelAPI:execute(): nil
ActionWheelAPI:execute(index: Integer): nil
ActionWheelAPI:execute(index: Integer, rightClick: Boolean): nil
ActionWheelAPI:isEnabled(): Boolean
ActionWheelAPI:getSelected(): Integer
ActionWheelAPI:getPage(pageTitle: String): Page
ActionWheelAPI:createPage(): Page
ActionWheelAPI:createPage(title: String): Page
ActionWheelAPI:setPage(pageTitle: String): nil
ActionWheelAPI:setPage(page: Page): nil
leftClick: Function
rightClick: Function
scroll: Function
animation: Table
client: ClientAPI
ClientAPI.getVersion(): String
ClientAPI.getVersionType(): String
ClientAPI.isPaused(): Boolean
ClientAPI.getServerBrand(): String
ClientAPI.getChunkStatistics(): String
ClientAPI.getFPSString(): String
ClientAPI.getFPS(): Integer
ClientAPI.isWindowFocused(): Boolean
ClientAPI.getGuiScale(): Number
ClientAPI.getAllocatedMemory(): Integer
ClientAPI.getSoundStatistics(): String
ClientAPI.getSystemTime(): Integer
ClientAPI.getScreen(): String
ClientAPI.getMaxMemory(): Integer
ClientAPI.getFOV(): Number
ClientAPI.getWindowSize(): Vector2
ClientAPI.getEntityCount(): Integer
ClientAPI.getParticleCount(): String
ClientAPI.getCurrentEffect(): String
ClientAPI.getUsedMemory(): Integer
ClientAPI.getJavaVersion(): String
ClientAPI.isHudEnabled(): Boolean
ClientAPI.getMousePos(): Vector2
ClientAPI.getTextHeight(text: String): Integer
ClientAPI.getTextWidth(text: String): Integer
ClientAPI.getCameraRot(): Vector3
ClientAPI.getActiveLang(): String
ClientAPI.getCameraPos(): Vector3
ClientAPI.isDebugOverlayEnabled(): Boolean
ClientAPI.getEntityStatistics(): String
ClientAPI.getScaledWindowSize(): Vector2
events: EventsAPI
EventsAPI:runOnce(predicate: Function, toRun: Function): nil
EventsAPI:runOnce(predicate: Function, toRun: Function, event: Event): nil
TICK: Event
WORLD_TICK: Event
RENDER: Event
POST_RENDER: Event
WORLD_RENDER: Event
POST_WORLD_RENDER: Event
CHAT_SEND_MESSAGE: Event
CHAT_RECEIVE_MESSAGE: Event
matrices: MatricesAPI
MatricesAPI.scale2(vec: Vector2): Matrix2
MatricesAPI.scale2(x: Number, y: Number): Matrix2
MatricesAPI.mat2(): Matrix2
MatricesAPI.mat2(col1: Vector2, col2: Vector2): Matrix2
MatricesAPI.zRotation3(angle: Number): Matrix3
MatricesAPI.mat4(): Matrix4
MatricesAPI.mat4(col1: Vector4, col2: Vector4, col3: Vector4, col4: Vector4): Matrix4
MatricesAPI.xRotation3(angle: Number): Matrix3
MatricesAPI.mat3(): Matrix3
MatricesAPI.mat3(col1: Vector3, col2: Vector3, col3: Vector3): Matrix3
MatricesAPI.rotation3(vec: Vector3): Matrix3
MatricesAPI.rotation3(x: Number, y: Number, z: Number): Matrix3
MatricesAPI.rotation2(angle: Number): Matrix2
MatricesAPI.rotation4(vec: Vector3): Matrix4
MatricesAPI.rotation4(x: Number, y: Number, z: Number): Matrix4
MatricesAPI.yRotation3(angle: Number): Matrix3
MatricesAPI.translate3(vec: Vector2): Matrix3
MatricesAPI.translate3(x: Number, y: Number): Matrix3
MatricesAPI.yRotation4(angle: Number): Matrix4
MatricesAPI.xRotation4(angle: Number): Matrix4
MatricesAPI.scale3(vec: Vector3): Matrix3
MatricesAPI.scale3(x: Number, y: Number, z: Number): Matrix3
MatricesAPI.zRotation4(angle: Number): Matrix4
MatricesAPI.scale4(vec: Vector3): Matrix4
MatricesAPI.scale4(x: Number, y: Number, z: Number): Matrix4
MatricesAPI.translate4(vec: Vector3): Matrix4
MatricesAPI.translate4(x: Number, y: Number, z: Number): Matrix4
models: ModelPart
ModelPart:getParent(): ModelPart
ModelPart:getType(): String
ModelPart:getChildren(): Table
ModelPart:setColor(color: Vector3): nil
ModelPart:setColor(r: Number, g: Number, b: Number): nil
ModelPart:setScale(scale: Vector3): nil
ModelPart:setScale(x: Number, y: Number, z: Number): nil
ModelPart:addItem(taskName: String): RenderTask
ModelPart:getTask(taskName: String): RenderTask
ModelPart:getVisible(): Boolean
ModelPart:setVisible(visible: Boolean): nil
ModelPart:getPos(): Vector3
ModelPart:setPos(pos: Vector3): nil
ModelPart:setPos(x: Number, y: Number, z: Number): nil
ModelPart:getScale(): Vector3
ModelPart:getColor(): Vector3
ModelPart:getPrimaryRenderType(): String
ModelPart:setSecondaryRenderType(renderType: String): nil
ModelPart:getSecondaryRenderType(): String
ModelPart:setPrimaryRenderType(renderType: String): nil
ModelPart:getPositionMatrixRaw(): Matrix4
ModelPart:setSecondaryTexture(textureType: String): nil
ModelPart:setSecondaryTexture(resource: String, path: String): nil
ModelPart:getOpacity(): Number
ModelPart:getAnimPos(): Vector3
ModelPart:offsetRot(offsetRot: Vector3): nil
ModelPart:offsetRot(x: Number, y: Number, z: Number): nil
ModelPart:getRot(): Vector3
ModelPart:getOffsetRot(): Vector3
ModelPart:offsetPivot(offsetPivot: Vector3): nil
ModelPart:offsetPivot(x: Number, y: Number, z: Number): nil
ModelPart:getAnimRot(): Vector3
ModelPart:setRot(rot: Vector3): nil
ModelPart:setRot(x: Number, y: Number, z: Number): nil
ModelPart:getAnimScale(): Vector3
ModelPart:getOffsetPivot(): Vector3
ModelPart:setPivot(pivot: Vector3): nil
ModelPart:setPivot(x: Number, y: Number, z: Number): nil
ModelPart:getPositionMatrix(): Matrix4
ModelPart:getNormalMatrix(): Matrix3
ModelPart:setPrimaryTexture(textureType: String): nil
ModelPart:setPrimaryTexture(resource: String, path: String): nil
ModelPart:resetVisible(): nil
ModelPart:setMatrix(matrix: Matrix4): nil
ModelPart:getNormalMatrixRaw(): Matrix3
ModelPart:getPivot(): Vector3
ModelPart:setUVPixels(uv: Vector2): nil
ModelPart:setUVPixels(u: Number, v: Number): nil
ModelPart:setUVMatrix(matrix: Matrix3): nil
ModelPart:setUV(uv: Vector2): nil
ModelPart:setUV(u: Number, v: Number): nil
ModelPart:partToWorldMatrix(): Matrix4
ModelPart:setOpacity(opacity: Number): nil
ModelPart:getLight(): Vector2
ModelPart:getTextureSize(): Vector2
ModelPart:setLight(light: Vector2): nil
ModelPart:setLight(blockLight: Integer, skyLight: Integer): nil
ModelPart:getParentType(): String
ModelPart:removeTask(taskName: String): nil
ModelPart:addBlock(taskName: String): RenderTask
ModelPart:setParentType(parentType: String): nil
ModelPart:addText(taskName: String): RenderTask
name: String
nameplate: NameplateAPI
CHAT: NameplateCustomization
ENTITY: NameplateCustomization
LIST: NameplateCustomization
particle: ParticleAPI
ParticleAPI:addParticle(name: String, posVel: Vector6): nil
ParticleAPI:addParticle(name: String, pos: Vector3): nil
ParticleAPI:addParticle(name: String, pos: Vector3, vel: Vector3): nil
ParticleAPI:addParticle(name: String, posX: Number, posY: Number, posZ: Number): nil
ParticleAPI:addParticle(name: String, pos: Vector3, velX: Number, velY: Number, velZ: Number): nil
ParticleAPI:addParticle(name: String, posX: Number, posY: Number, posZ: Number, vel: Vector3): nil
ParticleAPI:addParticle(name: String, posX: Number, posY: Number, posZ: Number, velX: Number, velY: Number, velZ: Number): nil
player: Player
Player:getExperienceProgress(): Number
Player:getGamemode(): String
Player:isFlying(): Boolean
Player:getExperienceLevel(): Integer
Player:getSaturation(): Number
Player:getModelType(): String
Player:getFood(): Integer
Inherited from
LivingEntity
Player:getBodyYaw(): Number
Player:getBodyYaw(delta: Number): Number
Inherited from
LivingEntity
Player:getDeathTime(): Integer
Inherited from
LivingEntity
Player:getHealth(): Number
Inherited from
LivingEntity
Player:getStatusEffects(): Table
Inherited from
LivingEntity
Player:getArrowCount(): Integer
Inherited from
LivingEntity
Player:getHeldItem(): ItemStack
Player:getHeldItem(offhand: Boolean): ItemStack
Inherited from
LivingEntity
Player:getStingerCount(): Integer
Inherited from
LivingEntity
Player:isUsingItem(): Boolean
Inherited from
LivingEntity
Player:getMaxHealth(): Number
Inherited from
LivingEntity
Player:getActiveItem(): ItemStack
Inherited from
LivingEntity
Player:isLeftHanded(): Boolean
Inherited from
LivingEntity
Player:getArmor(): Integer
Inherited from
LivingEntity
Player:getActiveHand(): String
Inherited from
LivingEntity
Player:isClimbing(): Boolean
Inherited from
LivingEntity
Player:getName(): String
Inherited from
LivingEntity
Player:getType(): String
Inherited from
LivingEntity
Player:exists(): Boolean
Inherited from
LivingEntity
Player:getItem(index: Integer): ItemStack
Inherited from
LivingEntity
Player:getPos(): Vector3
Player:getPos(delta: Number): Vector3
Inherited from
LivingEntity
Player:getNbt(): Table
Inherited from
LivingEntity
Player:getRot(): Vector2
Player:getRot(delta: Number): Vector2
Inherited from
LivingEntity
Player:getLookDir(): Vector3
Inherited from
LivingEntity
Player:getFireTicks(): Integer
Inherited from
LivingEntity
Player:getUUID(): String
Inherited from
LivingEntity
Player:isHamburger(): Boolean
Inherited from
LivingEntity
Player:getVelocity(): Vector3
Inherited from
LivingEntity
Player:getAir(): Integer
Inherited from
LivingEntity
Player:getDimensionName(): String
Inherited from
LivingEntity
Player:getFrozenTicks(): Integer
Inherited from
LivingEntity
Player:getBoundingBox(): Vector3
Inherited from
LivingEntity
Player:isUnderwater(): Boolean
Inherited from
LivingEntity
Player:isInLava(): Boolean
Inherited from
LivingEntity
Player:getMaxAir(): Integer
Inherited from
LivingEntity
Player:getEyeHeight(): Number
Inherited from
LivingEntity
Player:getVehicle(): Entity
Inherited from
LivingEntity
Player:isOnGround(): Boolean
Inherited from
LivingEntity
Player:isInWater(): Boolean
Inherited from
LivingEntity
Player:isWet(): Boolean
Inherited from
LivingEntity
Player:isInRain(): Boolean
Inherited from
LivingEntity
Player:hasAvatar(): Boolean
Inherited from
LivingEntity
Player:isSprinting(): Boolean
Inherited from
LivingEntity
Player:getPose(): String
Inherited from
LivingEntity
Player:getTargetedBlock(): BlockState
Player:getTargetedBlock(ignoreLiquids: Boolean): BlockState
Player:getTargetedBlock(ignoreLiquids: Boolean, distance: Number): BlockState
Inherited from
LivingEntity
Player:isSilent(): Boolean
Inherited from
LivingEntity
Player:isInvisible(): Boolean
Inherited from
LivingEntity
Player:isOnFire(): Boolean
Inherited from
LivingEntity
Player:getEyeY(): Number
Inherited from
LivingEntity
Player:isGlowing(): Boolean
Inherited from
LivingEntity
Player:getVariable(key: String): AnyType
Inherited from
LivingEntity
Player:isSneaking(): Boolean
sound: SoundAPI
SoundAPI:playSound(sound: String, pos: Vector3): nil
SoundAPI:playSound(sound: String, posX: Number, posY: Number, posZ: Number): nil
SoundAPI:playSound(sound: String, pos: Vector3, volume: Number, pitch: Number, loop: Boolean): nil
SoundAPI:playSound(sound: String, posX: Number, posY: Number, posZ: Number, volume: Number, pitch: Number, loop: Boolean): nil
SoundAPI:stopSound(): nil
SoundAPI:stopSound(id: String): nil
vanilla_model: VanillaModelAPI
HEAD: VanillaModelPart
BODY: VanillaModelPart
LEFT_ARM: VanillaModelPart
RIGHT_ARM: VanillaModelPart
LEFT_LEG: VanillaModelPart
RIGHT_LEG: VanillaModelPart
HAT: VanillaModelPart
JACKET: VanillaModelPart
LEFT_SLEEVE: VanillaModelPart
RIGHT_SLEEVE: VanillaModelPart
LEFT_PANTS: VanillaModelPart
RIGHT_PANTS: VanillaModelPart
CAPE_MODEL: VanillaModelPart
FAKE_CAPE: VanillaModelPart
HELMET_HEAD: VanillaModelPart
HELMET_HAT: VanillaModelPart
CHESTPLATE_BODY: VanillaModelPart
CHESTPLATE_LEFT_ARM: VanillaModelPart
CHESTPLATE_RIGHT_ARM: VanillaModelPart
LEGGINGS_BODY: VanillaModelPart
LEGGINGS_LEFT_LEG: VanillaModelPart
LEGGINGS_RIGHT_LEG: VanillaModelPart
BOOTS_LEFT_LEG: VanillaModelPart
BOOTS_RIGHT_LEG: VanillaModelPart
LEFT_ELYTRA: VanillaModelPart
RIGHT_ELYTRA: VanillaModelPart
LEFT_ITEM: VanillaModelPart
RIGHT_ITEM: VanillaModelPart
ALL: VanillaModelGroup
PLAYER: VanillaModelGroup
OUTER_LAYER: VanillaModelGroup
INNER_LAYER: VanillaModelGroup
CAPE: VanillaModelGroup
ARMOR: VanillaModelGroup
HELMET: VanillaModelGroup
CHESTPLATE: VanillaModelGroup
LEGGINGS: VanillaModelGroup
BOOTS: VanillaModelGroup
ELYTRA: VanillaModelGroup
HELD_ITEMS: VanillaModelGroup
vec: Function
vectors: VectorsAPI
VectorsAPI.vec(x: Number, y: Number): Vector2
VectorsAPI.vec(x: Number, y: Number, z: Number): Vector3
VectorsAPI.vec(x: Number, y: Number, z: Number, w: Number): Vector4
VectorsAPI.vec(x: Number, y: Number, z: Number, w: Number, t: Number): Vector5
VectorsAPI.vec(x: Number, y: Number, z: Number, w: Number, t: Number, h: Number): Vector6
VectorsAPI.intToRGB(color: Integer): Vector3
VectorsAPI.hsvToRGB(hsv: Vector3): Vector3
VectorsAPI.hsvToRGB(h: Number, s: Number, v: Number): Vector3
VectorsAPI.rgbToHSV(rgb: Vector3): Vector3
VectorsAPI.rgbToHSV(r: Number, g: Number, b: Number): Vector3
VectorsAPI.rainbow(speed: Number): Vector3
VectorsAPI.rainbow(speed: Number, offset: Number): Vector3
VectorsAPI.rainbow(speed: Number, offset: Number, saturation: Number, light: Number): Vector3
VectorsAPI.vec2(x: Number, y: Number): Vector2
VectorsAPI.vec3(x: Number, y: Number, z: Number): Vector3
VectorsAPI.vec6(x: Number, y: Number, z: Number, w: Number, t: Number, h: Number): Vector6
VectorsAPI.hexToRGB(hex: String): Vector3
VectorsAPI.rgbToINT(rgb: Vector3): Integer
VectorsAPI.rgbToINT(r: Number, g: Number, b: Number): Integer
VectorsAPI.vec5(x: Number, y: Number, z: Number, w: Number, t: Number): Vector5
VectorsAPI.vec4(x: Number, y: Number, z: Number, w: Number): Vector4
VectorsAPI.worldToScreenSpace(vec: Vector3): Vector4
VectorsAPI.worldToScreenSpace(x: Number, y: Number, z: Number): Vector4
VectorsAPI.toCameraSpace(vec: Vector3): Vector3
VectorsAPI.toCameraSpace(x: Number, y: Number, z: Number): Vector3
VectorsAPI.rotateAroundAxis(angle: Number, vec: Vector3, axis: Vector3): Vector3
VectorsAPI.rotateAroundAxis(angle: Number, x: Number, y: Number, z: Number, axis: Vector3): Vector3
VectorsAPI.rotateAroundAxis(angle: Number, vec: Vector3, axisX: Number, axisY: Number, axisZ: Number): Vector3
VectorsAPI.rotateAroundAxis(angle: Number, x: Number, y: Number, z: Number, axisX: Number, axisY: Number, axisZ: Number): Vector3
world: WorldAPI
WorldAPI.exists(): Boolean
WorldAPI.getTime(): Number
WorldAPI.getTime(delta: Number): Number
WorldAPI.getTimeOfDay(): Number
WorldAPI.getTimeOfDay(delta: Number): Number
WorldAPI.getSkyLightLevel(pos: Vector3): Integer
WorldAPI.getSkyLightLevel(x: Number, y: Number, z: Number): Integer
WorldAPI.getBlockState(pos: Vector3): BlockState
WorldAPI.getBlockState(x: Number, y: Number, z: Number): BlockState
WorldAPI.getRainGradient(): Number
WorldAPI.getRainGradient(delta: Number): Number
WorldAPI.isThundering(): Boolean
WorldAPI.getLightLevel(pos: Vector3): Integer
WorldAPI.getLightLevel(x: Number, y: Number, z: Number): Integer
WorldAPI.getMoonPhase(): Integer
WorldAPI.getRedstonePower(pos: Vector3): Integer
WorldAPI.getRedstonePower(x: Number, y: Number, z: Number): Integer
WorldAPI.getBiome(pos: Vector3): Biome
WorldAPI.getBiome(x: Number, y: Number, z: Number): Biome
WorldAPI.getStrongRedstonePower(pos: Vector3): Integer
WorldAPI.getStrongRedstonePower(x: Number, y: Number, z: Number): Integer
WorldAPI.isOpenSky(pos: Vector3): Boolean
WorldAPI.isOpenSky(x: Number, y: Number, z: Number): Boolean
WorldAPI.getPlayers(): Table
WorldAPI.getBlockLightLevel(pos: Vector3): Integer
WorldAPI.getBlockLightLevel(x: Number, y: Number, z: Number): Integer
Action:color(color: Vector3): Action
Action:color(r: Number, g: Number, b: Number): Action
Action:item(item: ItemStack): Action
Action:item(item: String): Action
Action:title(title: String): Action
Action:hoverItem(item: ItemStack): Action
Action:hoverItem(item: String): Action
Action:hoverColor(color: Vector3): Action
Action:hoverColor(r: Number, g: Number, b: Number): Action
Animation:priority(priority: Integer): Animation
Animation:length(length: Number): Animation
Animation:blend(blend: Number): Animation
Animation:offset(offset: Number): Animation
Animation:stop(): nil
Animation:override(override: Boolean): Animation
Animation:loop(loop: String): Animation
Animation:getTime(): Number
Animation:setTime(time: Number): nil
Animation:loopDelay(delay: Number): Animation
Animation:startDelay(delay: Number): Animation
Animation:pause(): nil
Animation:addCode(time: Number, code: String): Animation
Animation:restart(): nil
Animation:getPlayState(): String
Animation:speed(speed: Number): Animation
Animation:play(): nil
name: String
Biome:exists(): Boolean
Biome:getPos(): Vector3
Biome:setPos(pos: Vector3): nil
Biome:setPos(x: Number, y: Number, z: Number): nil
Biome:getSkyColor(): Vector3
Biome:getFoliageColor(): Vector3
Biome:getTemperature(): Number
Biome:getGrassColor(): Vector3
Biome:getFogColor(): Vector3
Biome:getPrecipitation(): String
Biome:getWaterColor(): Vector3
Biome:getDownfall(): Number
Biome:getWaterFogColor(): Vector3
Biome:isCold(): Boolean
Biome:isHot(): Boolean
name: String
BlockState:isOpaque(): Boolean
BlockState:exists(): Boolean
BlockState:getPos(): Vector3
BlockState:setPos(pos: Vector3): nil
BlockState:setPos(x: Number, y: Number, z: Number): nil
BlockState:hasCollision(): Boolean
BlockState:getJumpVelocityMultiplier(): Number
BlockState:getVelocityMultiplier(): Number
BlockState:getHardness(): Number
BlockState:getMaterial(): String
BlockState:getLuminance(): Integer
BlockState:hasEmissiveLighting(): Boolean
BlockState:getComparatorOutput(): Integer
BlockState:getOpacity(): Integer
BlockState:getMapColor(): Vector3
BlockState:isSolidBlock(): Boolean
BlockState:isTranslucent(): Boolean
BlockState:isFullCube(): Boolean
BlockState:getEntityData(): Table
BlockState:getSounds(): Table
BlockState:getFriction(): Number
BlockState:getFluidTags(): Table
BlockState:getCollisionShape(): Table
BlockState:toStateString(): String
BlockState:emitsRedstonePower(): Boolean
BlockState:asItem(): ItemStack
BlockState:getTags(): Table
BlockState:getOutlineShape(): Table
BlockState:hasBlockEntity(): Boolean
BlockState:getBlastResistance(): Number
id: String
properties: Table
subclasses
RenderTask
BlockTask:block(block: String): RenderTask
BlockTask:block(block: BlockState): RenderTask
Inherited from
RenderTask
BlockTask:scale(scale: Vector3): RenderTask
BlockTask:scale(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
BlockTask:enabled(bool: Boolean): RenderTask
Inherited from
RenderTask
BlockTask:pos(pos: Vector3): RenderTask
BlockTask:pos(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
BlockTask:emissive(bool: Boolean): RenderTask
Inherited from
RenderTask
BlockTask:rot(rot: Vector3): RenderTask
BlockTask:rot(x: Number, y: Number, z: Number): RenderTask
subclasses
Action
ClickAction:onLeftClick(leftFunction: Function): Action
action:onRightClick(function()
log("Heheh I got Right Clicked!")
end)
ClickAction:onRightClick(rightFunction: Function): Action
Inherited from
Action
ClickAction:color(color: Vector3): Action
ClickAction:color(r: Number, g: Number, b: Number): Action
Inherited from
Action
ClickAction:item(item: ItemStack): Action
ClickAction:item(item: String): Action
Inherited from
Action
ClickAction:title(title: String): Action
Inherited from
Action
ClickAction:hoverItem(item: ItemStack): Action
ClickAction:hoverItem(item: String): Action
Inherited from
Action
ClickAction:hoverColor(color: Vector3): Action
ClickAction:hoverColor(r: Number, g: Number, b: Number): Action
leftClick: Function
rightClick: Function
Entity:getName(): String
Entity:getType(): String
Entity:exists(): Boolean
Entity:getItem(index: Integer): ItemStack
Entity:getPos(): Vector3
Entity:getPos(delta: Number): Vector3
Entity:getNbt(): Table
Entity:getRot(): Vector2
Entity:getRot(delta: Number): Vector2
Entity:getLookDir(): Vector3
Entity:getFireTicks(): Integer
Entity:getUUID(): String
Entity:isHamburger(): Boolean
Entity:getVelocity(): Vector3
Entity:getAir(): Integer
Entity:getDimensionName(): String
Entity:getFrozenTicks(): Integer
Entity:getBoundingBox(): Vector3
Entity:isUnderwater(): Boolean
Entity:isInLava(): Boolean
Entity:getMaxAir(): Integer
Entity:getEyeHeight(): Number
Entity:getVehicle(): Entity
Entity:isOnGround(): Boolean
Entity:isInWater(): Boolean
Entity:isWet(): Boolean
Entity:isInRain(): Boolean
Entity:hasAvatar(): Boolean
Entity:isSprinting(): Boolean
Entity:getPose(): String
Entity:getTargetedBlock(): BlockState
Entity:getTargetedBlock(ignoreLiquids: Boolean): BlockState
Entity:getTargetedBlock(ignoreLiquids: Boolean, distance: Number): BlockState
Entity:isSilent(): Boolean
Entity:isInvisible(): Boolean
Entity:isOnFire(): Boolean
Entity:getEyeY(): Number
Entity:isGlowing(): Boolean
Entity:getVariable(key: String): AnyType
Entity:isSneaking(): Boolean
Event:remove(): Boolean
Event:remove(index: Integer): Boolean
Event:remove(name: String): Boolean
Event:clear(): nil
Event:register(function: Function): nil
Event:register(function: Function, name: String): nil
Event:getCount(): Integer
HostAPI:getSlot(slot: String): ItemStack
HostAPI:setTitle(text: String): nil
HostAPI:sendChatMessage(text: String): nil
HostAPI:isHost(): Boolean
HostAPI:setTitleTimes(timesData: Vector3): nil
HostAPI:setTitleTimes(fadeInTime: Integer, stayTime: Integer, fadeOutTime: Integer): nil
HostAPI:getTargetedEntity(): Entity
HostAPI:clearTitle(): nil
HostAPI:setSubtitle(text: String): nil
HostAPI:setChatColor(color: Vector3): nil
HostAPI:setChatColor(r: Number, g: Number, b: Number): nil
HostAPI:swingArm(offhand: Boolean): nil
HostAPI:setActionbar(text: String): nil
HostAPI:setActionbar(text: String, animated: Boolean): nil
HostAPI:setChatText(text: String): nil
HostAPI:getChatText(): String
unlockCursor: Boolean
ItemStack:getName(): String
ItemStack:exists(): Boolean
ItemStack:getCount(): Integer
ItemStack:getTags(): Table
ItemStack:getMaxCount(): Integer
ItemStack:getRarity(): String
ItemStack:isEnchantable(): Boolean
ItemStack:getMaxDamage(): Integer
ItemStack:isFood(): Boolean
ItemStack:isBlockItem(): Boolean
ItemStack:hasGlint(): Boolean
ItemStack:getDamage(): Integer
ItemStack:getCooldown(): Integer
ItemStack:getUseAction(): String
ItemStack:getRepairCost(): Integer
ItemStack:toStackString(): String
ItemStack:isDamageable(): Boolean
ItemStack:getUseDuration(): Integer
ItemStack:isStackable(): Boolean
id: String
tag: Table
subclasses
RenderTask
ItemTask:item(item: String): RenderTask
ItemTask:item(item: ItemStack): RenderTask
ItemTask:renderType(renderType: String): RenderTask
Inherited from
RenderTask
ItemTask:scale(scale: Vector3): RenderTask
ItemTask:scale(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
ItemTask:enabled(bool: Boolean): RenderTask
Inherited from
RenderTask
ItemTask:pos(pos: Vector3): RenderTask
ItemTask:pos(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
ItemTask:emissive(bool: Boolean): RenderTask
Inherited from
RenderTask
ItemTask:rot(rot: Vector3): RenderTask
ItemTask:rot(x: Number, y: Number, z: Number): RenderTask
Keybind:getName(): String
Keybind:getKey(): String
Keybind:isDefault(): Boolean
Keybind:setKey(key: String): nil
Keybind:getKeyName(): String
Keybind:isPressed(): Boolean
onPress: Function
onRelease: Function
enabled: Boolean
gui: Boolean
override: Boolean
KeybindAPI:create(name: String, key: String): Keybind
KeybindAPI:create(name: String, key: String, gui: Boolean): Keybind
KeybindAPI:create(name: String, key: String, gui: Boolean, override: Boolean): Keybind
KeybindAPI:getVanillaKey(id: String): String
subclasses
Entity
LivingEntity:getBodyYaw(): Number
LivingEntity:getBodyYaw(delta: Number): Number
LivingEntity:getDeathTime(): Integer
LivingEntity:getHealth(): Number
LivingEntity:getStatusEffects(): Table
LivingEntity:getArrowCount(): Integer
LivingEntity:getHeldItem(): ItemStack
LivingEntity:getHeldItem(offhand: Boolean): ItemStack
LivingEntity:getStingerCount(): Integer
LivingEntity:isUsingItem(): Boolean
LivingEntity:getMaxHealth(): Number
LivingEntity:getActiveItem(): ItemStack
LivingEntity:isLeftHanded(): Boolean
LivingEntity:getArmor(): Integer
LivingEntity:getActiveHand(): String
LivingEntity:isClimbing(): Boolean
Inherited from
Entity
LivingEntity:getName(): String
Inherited from
Entity
LivingEntity:getType(): String
Inherited from
Entity
LivingEntity:exists(): Boolean
Inherited from
Entity
LivingEntity:getItem(index: Integer): ItemStack
Inherited from
Entity
LivingEntity:getPos(): Vector3
LivingEntity:getPos(delta: Number): Vector3
Inherited from
Entity
LivingEntity:getNbt(): Table
Inherited from
Entity
LivingEntity:getRot(): Vector2
LivingEntity:getRot(delta: Number): Vector2
Inherited from
Entity
LivingEntity:getLookDir(): Vector3
Inherited from
Entity
LivingEntity:getFireTicks(): Integer
Inherited from
Entity
LivingEntity:getUUID(): String
Inherited from
Entity
LivingEntity:isHamburger(): Boolean
Inherited from
Entity
LivingEntity:getVelocity(): Vector3
Inherited from
Entity
LivingEntity:getAir(): Integer
Inherited from
Entity
LivingEntity:getDimensionName(): String
Inherited from
Entity
LivingEntity:getFrozenTicks(): Integer
Inherited from
Entity
LivingEntity:getBoundingBox(): Vector3
Inherited from
Entity
LivingEntity:isUnderwater(): Boolean
Inherited from
Entity
LivingEntity:isInLava(): Boolean
Inherited from
Entity
LivingEntity:getMaxAir(): Integer
Inherited from
Entity
LivingEntity:getEyeHeight(): Number
Inherited from
Entity
LivingEntity:getVehicle(): Entity
Inherited from
Entity
LivingEntity:isOnGround(): Boolean
Inherited from
Entity
LivingEntity:isInWater(): Boolean
Inherited from
Entity
LivingEntity:isWet(): Boolean
Inherited from
Entity
LivingEntity:isInRain(): Boolean
Inherited from
Entity
LivingEntity:hasAvatar(): Boolean
Inherited from
Entity
LivingEntity:isSprinting(): Boolean
Inherited from
Entity
LivingEntity:getPose(): String
Inherited from
Entity
LivingEntity:getTargetedBlock(): BlockState
LivingEntity:getTargetedBlock(ignoreLiquids: Boolean): BlockState
LivingEntity:getTargetedBlock(ignoreLiquids: Boolean, distance: Number): BlockState
Inherited from
Entity
LivingEntity:isSilent(): Boolean
Inherited from
Entity
LivingEntity:isInvisible(): Boolean
Inherited from
Entity
LivingEntity:isOnFire(): Boolean
Inherited from
Entity
LivingEntity:getEyeY(): Number
Inherited from
Entity
LivingEntity:isGlowing(): Boolean
Inherited from
Entity
LivingEntity:getVariable(key: String): AnyType
Inherited from
Entity
LivingEntity:isSneaking(): Boolean
Matrix2:scale(vec: Vector2): nil
Matrix2:scale(x: Number, y: Number): nil
Matrix2:reset(): nil
Matrix2:rotate(angle: Number): nil
Matrix2:getColumn(col: Integer): Vector2
Matrix2:invert(): nil
Matrix2:transpose(): nil
Matrix2:det(): Number
Matrix2:getInverse(): Matrix2
Matrix2:getTranspose(): Matrix2
Matrix2:getRow(row: Integer): Vector2
vRC: Number
Matrix3:scale(vec: Vector3): nil
Matrix3:scale(x: Number, y: Number, z: Number): nil
Matrix3:reset(): nil
Matrix3:rotate(vec: Vector3): nil
Matrix3:rotate(x: Number, y: Number, z: Number): nil
Matrix3:getColumn(col: Integer): Vector3
Matrix3:invert(): nil
Matrix3:transpose(): nil
Matrix3:translate(vec: Vector2): nil
Matrix3:translate(x: Number, y: Number): nil
Matrix3:det(): Number
Matrix3:getInverse(): Matrix3
Matrix3:getTranspose(): Matrix3
Matrix3:getRow(row: Integer): Vector3
vRC: Number
Matrix4:scale(vec: Vector3): nil
Matrix4:scale(x: Number, y: Number, z: Number): nil
Matrix4:reset(): nil
Matrix4:rotate(vec: Vector3): nil
Matrix4:rotate(x: Number, y: Number, z: Number): nil
Matrix4:getColumn(col: Integer): Vector4
Matrix4:invert(): nil
Matrix4:transpose(): nil
Matrix4:translate(vec: Vector3): nil
Matrix4:translate(x: Number, y: Number, z: Number): nil
Matrix4:det(): Number
Matrix4:getInverse(): Matrix4
Matrix4:getTranspose(): Matrix4
Matrix4:getRow(row: Integer): Vector4
vRC: Number
MetaAPI:getName(): String
MetaAPI:store(key: String, value: AnyType): nil
MetaAPI:getSize(): Number
MetaAPI:getVersion(): String
MetaAPI:setColor(color: Vector3): nil
MetaAPI:setColor(r: Number, g: Number, b: Number): nil
MetaAPI:getAuthors(): String
MetaAPI:getMaxInitCount(): Integer
MetaAPI:hasScriptError(): Boolean
MetaAPI:getComplexity(): Integer
MetaAPI:getTickCount(): Integer
MetaAPI:getMaxTickCount(): Integer
MetaAPI:getRenderCount(): Integer
MetaAPI:getMaxScriptMemory(): Integer
MetaAPI:hasTexture(): Boolean
MetaAPI:getScriptMemory(): Integer
MetaAPI:getMaxRenderCount(): Integer
MetaAPI:getWorldTickCount(): Integer
MetaAPI:getInitCount(): Integer
MetaAPI:canEditNameplate(): Boolean
MetaAPI:canRenderOffscreen(): Boolean
MetaAPI:getMaxSounds(): Integer
MetaAPI:getRemainingSounds(): Integer
MetaAPI:getMaxParticles(): Integer
MetaAPI:canUseCustomSounds(): Boolean
MetaAPI:getMaxComplexity(): Integer
MetaAPI:getColor(): String
MetaAPI:getMaxWorldTickCount(): Integer
MetaAPI:getRemainingParticles(): Integer
MetaAPI:getAnimationComplexity(): Integer
MetaAPI:getMaxAnimationComplexity(): Integer
MetaAPI:getMaxWorldRenderCount(): Integer
MetaAPI:canEditVanillaModel(): Boolean
MetaAPI:getWorldRenderCount(): Integer
NameplateCustomization:setScale(scale: Vector3): nil
NameplateCustomization:setScale(x: Number, y: Number, z: Number): nil
NameplateCustomization:getText(): String
NameplateCustomization:setText(text: String): nil
NameplateCustomization:setVisible(visible: Boolean): nil
NameplateCustomization:getPos(): Vector3
NameplateCustomization:isVisible(): Boolean
NameplateCustomization:setPos(pos: Vector3): nil
NameplateCustomization:setPos(x: Number, y: Number, z: Number): nil
NameplateCustomization:getScale(): Vector3
Page:newAction(): Action
Page:newAction(index: Integer): Action
local action = myPage:getAction(1)
Page:getAction(index: Integer): Action
Page:newToggle(): Action
Page:newToggle(index: Integer): Action
Page:newScroll(): Action
Page:newScroll(index: Integer): Action
RenderTask:scale(scale: Vector3): RenderTask
RenderTask:scale(x: Number, y: Number, z: Number): RenderTask
RenderTask:enabled(bool: Boolean): RenderTask
RenderTask:pos(pos: Vector3): RenderTask
RenderTask:pos(x: Number, y: Number, z: Number): RenderTask
RenderTask:emissive(bool: Boolean): RenderTask
RenderTask:rot(rot: Vector3): RenderTask
RenderTask:rot(x: Number, y: Number, z: Number): RenderTask
RendererAPI:setShadowRadius(radius: Number): nil
RendererAPI:getShadowRadius(): Number
RendererAPI:isFirstPerson(): Boolean
RendererAPI:setCameraBonusRot(rot: Vector3): nil
RendererAPI:setCameraBonusRot(x: Number, y: Number, z: Number): nil
RendererAPI:isCameraBackwards(): Boolean
RendererAPI:setCameraRot(rot: Vector3): nil
RendererAPI:setCameraRot(x: Number, y: Number, z: Number): nil
RendererAPI:setPostEffect(effect: String): nil
renderFire: Boolean
renderVehicle: Boolean
subclasses
Action
ScrollAction:onScroll(scrollFunction: Function): Action
Inherited from
Action
ScrollAction:color(color: Vector3): Action
ScrollAction:color(r: Number, g: Number, b: Number): Action
Inherited from
Action
ScrollAction:item(item: ItemStack): Action
ScrollAction:item(item: String): Action
Inherited from
Action
ScrollAction:title(title: String): Action
Inherited from
Action
ScrollAction:hoverItem(item: ItemStack): Action
ScrollAction:hoverItem(item: String): Action
Inherited from
Action
ScrollAction:hoverColor(color: Vector3): Action
ScrollAction:hoverColor(r: Number, g: Number, b: Number): Action
scroll: Function
subclasses
RenderTask
TextTask:text(text: String): RenderTask
TextTask:shadow(shadow: Boolean): RenderTask
TextTask:outlineColor(color: Vector3): TextTask
TextTask:outlineColor(r: Number, g: Number, b: Number): TextTask
TextTask:centred(centred: Boolean): RenderTask
TextTask:outline(outline: Boolean): RenderTask
Inherited from
RenderTask
TextTask:scale(scale: Vector3): RenderTask
TextTask:scale(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
TextTask:enabled(bool: Boolean): RenderTask
Inherited from
RenderTask
TextTask:pos(pos: Vector3): RenderTask
TextTask:pos(x: Number, y: Number, z: Number): RenderTask
Inherited from
RenderTask
TextTask:emissive(bool: Boolean): RenderTask
Inherited from
RenderTask
TextTask:rot(rot: Vector3): RenderTask
TextTask:rot(x: Number, y: Number, z: Number): RenderTask
subclasses
Action
ToggleAction:onUntoggle(rightFunction: Function): Action
ToggleAction:toggled(bool: Boolean): Action
ToggleAction:toggleItem(item: ItemStack): Action
ToggleAction:toggleItem(item: String): Action
ToggleAction:onToggle(leftFunction: Function): Action
ToggleAction:toggleColor(color: Vector3): Action
ToggleAction:toggleColor(r: Number, g: Number, b: Number): Action
ToggleAction:toggleTitle(title: String): Action
ToggleAction:isToggled(): Boolean
Inherited from
Action
ToggleAction:color(color: Vector3): Action
ToggleAction:color(r: Number, g: Number, b: Number): Action
Inherited from
Action
ToggleAction:item(item: ItemStack): Action
ToggleAction:item(item: String): Action
Inherited from
Action
ToggleAction:title(title: String): Action
Inherited from
Action
ToggleAction:hoverItem(item: ItemStack): Action
ToggleAction:hoverItem(item: String): Action
Inherited from
Action
ToggleAction:hoverColor(color: Vector3): Action
ToggleAction:hoverColor(r: Number, g: Number, b: Number): Action
VanillaModelGroup:getVisible(): Boolean
VanillaModelGroup:setVisible(visible: Boolean): nil
VanillaModelPart:getVisible(): Boolean
VanillaModelPart:setVisible(visible: Boolean): nil
VanillaModelPart:getOriginPos(): Vector3
VanillaModelPart:getOriginRot(): Vector3
Vector2:length(): Number
Vector2:dot(vec2: Vector2): Number
Vector2:set(x: Number, y: Number): nil
Vector2:copy(): Vector2
Vector2:normalize(): nil
Vector2:reset(): nil
Vector2:normalized(): Vector2
Vector2:clamped(minLength: Number, maxLength: Number): Vector2
Vector2:lengthSquared(): Number
Vector2:toDeg(): Vector2
Vector2:clampLength(minLength: Number, maxLength: Number): nil
Vector2:toRad(): Vector2
x: Number
y: Number
Vector3:length(): Number
Vector3:dot(vec2: Vector3): Number
Vector3:set(x: Number, y: Number, z: Number): nil
Vector3:copy(): Vector3
Vector3:normalize(): nil
Vector3:reset(): nil
Vector3:normalized(): Vector3
Vector3:clamped(minLength: Number, maxLength: Number): Vector3
Vector3:cross(vec2: Vector3): Vector3
Vector3:lengthSquared(): Number
Vector3:augmented(): Vector4
Vector3:toDeg(): Vector3
Vector3:clampLength(minLength: Number, maxLength: Number): nil
Vector3:toRad(): Vector3
x: Number
y: Number
z: Number
Vector4:length(): Number
Vector4:dot(vec2: Vector4): Number
Vector4:set(x: Number, y: Number, z: Number, w: Number): nil
Vector4:copy(): Vector4
Vector4:normalize(): nil
Vector4:reset(): nil
Vector4:normalized(): Vector4
Vector4:clamped(minLength: Number, maxLength: Number): Vector4
Vector4:lengthSquared(): Number
Vector4:toDeg(): Vector4
Vector4:clampLength(minLength: Number, maxLength: Number): nil
Vector4:toRad(): Vector4
x: Number
y: Number
z: Number
w: Number
Vector5:length(): Number
Vector5:dot(vec2: Vector5): Number
Vector5:set(x: Number, y: Number, z: Number, w: Number, t: Number): nil
Vector5:copy(): Vector5
Vector5:normalize(): nil
Vector5:reset(): nil
Vector5:normalized(): Vector5
Vector5:clamped(minLength: Number, maxLength: Number): Vector5
Vector5:lengthSquared(): Number
Vector5:toDeg(): Vector5
Vector5:clampLength(minLength: Number, maxLength: Number): nil
Vector5:toRad(): Vector5
x: Number
y: Number
z: Number
w: Number
t: Number
Vector6:length(): Number
Vector6:dot(vec2: Vector6): Number
Vector6:set(x: Number, y: Number, z: Number, w: Number, t: Number, h: Number): nil
Vector6:copy(): Vector6
Vector6:normalize(): nil
Vector6:reset(): nil
Vector6:normalized(): Vector6
Vector6:clamped(minLength: Number, maxLength: Number): Vector6
Vector6:lengthSquared(): Number
Vector6:toDeg(): Vector6
Vector6:clampLength(minLength: Number, maxLength: Number): nil
Vector6:toRad(): Vector6
x: Number
y: Number
z: Number
w: Number
t: Number
h: Number
math.map(value: Number, oldMin: Number, oldMax: Number, newMin: Number, newMax: Number): Number
math.round(value: Number): Number
math.sign(value: Number): Number
math.clamp(value: Number, min: Number, max: Number): Number
math.lerp(a: Number, b: Number, t: Number): Number
math.lerp(a: Vector, b: Vector, t: Number): Vector
math.shortAngle(from: Number, to: Number): Number
math.lerpAngle(a: Number, b: Number, t: Number): Number
STANDING
FALL_FLYING
SLEEPING
SWIMMING
SPIN_ATTACK
CROUCHING
LONG_JUMPING
DYING
CROAKING
USING_TONGUE
ROARING
SNIFFING
EMERGING
DIGGING
NONE
THIRD_PERSON_LEFT_HAND
THIRD_PERSON_RIGHT_HAND
FIRST_PERSON_LEFT_HAND
FIRST_PERSON_RIGHT_HAND
HEAD
GUI
GROUND
FIXED
key.playerlist
gui.xaero_toggle_manual_cave_mode
gui.xaero_minimap_settings
gui.xaero_zoom_in
figura.config.action_wheel_button
gui.xaero_zoom_out
gui.xaero_instant_waypoint
key.sneak
key.sprint
gui.xaero_toggle_waypoints
gui.xaero_map_zoom_out
key.togglePerspective
gui.xaero_reverse_entity_radar
key.left
gui.xaero_new_waypoint
gui.xaero_toggle_light_overlay
key.chat
gui.xaero_toggle_map_waypoints
gui.xaero_toggle_map
key.fullscreen
key.attack
key.smoothCamera
key.use
figura.config.panic_button
key.loadToolbarActivator
figura.config.reload_button
key.logical_zoom.zoom
key.forward
key.back
key.command
key.inventory
key.drop
key.modmenu.open_menu
gui.xaero_display_all_sets
gui.xaero_wm_toggle_minimap_radar
key.hotbar.8
key.hotbar.7
key.hotbar.6
key.hotbar.5
gui.xaero_waypoints_key
key.hotbar.4
key.hotbar.3
key.hotbar.2
key.hotbar.1
key.spectatorOutlines
gui.xaero_quick_confirm
gui.xaero_toggle_entity_radar
gui.xaero_toggle_slime
gui.xaero_map_zoom_in
gui.xaero_enlarge_map
key.pickItem
key.socialInteractions
gui.xaero_toggle_grid
gui.xaero_switch_waypoint_set
key.advancements
gui.xaero_open_map
key.hotbar.9
gui.xaero_open_settings
key.right
key.screenshot
key.swapOffhand
key.saveToolbarActivator
key.jump
key.keyboard.unknown
key.mouse.left
key.mouse.right
key.mouse.middle
key.mouse.4
key.mouse.5
key.mouse.6
key.mouse.7
key.mouse.8
key.keyboard.0
key.keyboard.1
key.keyboard.2
key.keyboard.3
key.keyboard.4
key.keyboard.5
key.keyboard.6
key.keyboard.7
key.keyboard.8
key.keyboard.9
key.keyboard.a
key.keyboard.b
key.keyboard.c
key.keyboard.d
key.keyboard.e
key.keyboard.f
key.keyboard.g
key.keyboard.h
key.keyboard.i
key.keyboard.j
key.keyboard.k
key.keyboard.l
key.keyboard.m
key.keyboard.n
key.keyboard.o
key.keyboard.p
key.keyboard.q
key.keyboard.r
key.keyboard.s
key.keyboard.t
key.keyboard.u
key.keyboard.v
key.keyboard.w
key.keyboard.x
key.keyboard.y
key.keyboard.z
key.keyboard.f1
key.keyboard.f2
key.keyboard.f3
key.keyboard.f4
key.keyboard.f5
key.keyboard.f6
key.keyboard.f7
key.keyboard.f8
key.keyboard.f9
key.keyboard.f10
key.keyboard.f11
key.keyboard.f12
key.keyboard.f13
key.keyboard.f14
key.keyboard.f15
key.keyboard.f16
key.keyboard.f17
key.keyboard.f18
key.keyboard.f19
key.keyboard.f20
key.keyboard.f21
key.keyboard.f22
key.keyboard.f23
key.keyboard.f24
key.keyboard.f25
key.keyboard.num.lock
key.keyboard.keypad.0
key.keyboard.keypad.1
key.keyboard.keypad.2
key.keyboard.keypad.3
key.keyboard.keypad.4
key.keyboard.keypad.5
key.keyboard.keypad.6
key.keyboard.keypad.7
key.keyboard.keypad.8
key.keyboard.keypad.9
key.keyboard.keypad.add
key.keyboard.keypad.decimal
key.keyboard.keypad.enter
key.keyboard.keypad.equal
key.keyboard.keypad.multiply
key.keyboard.keypad.divide
key.keyboard.keypad.subtract
key.keyboard.down
key.keyboard.left
key.keyboard.right
key.keyboard.up
key.keyboard.apostrophe
key.keyboard.backslash
key.keyboard.comma
key.keyboard.equal
key.keyboard.grave.accent
key.keyboard.left.bracket
key.keyboard.minus
key.keyboard.period
key.keyboard.right.bracket
key.keyboard.semicolon
key.keyboard.slash
key.keyboard.space
key.keyboard.tab
key.keyboard.left.alt
key.keyboard.left.control
key.keyboard.left.shift
key.keyboard.left.win
key.keyboard.right.alt
key.keyboard.right.control
key.keyboard.right.shift
key.keyboard.right.win
key.keyboard.enter
key.keyboard.escape
key.keyboard.backspace
key.keyboard.delete
key.keyboard.end
key.keyboard.home
key.keyboard.insert
key.keyboard.page.down
key.keyboard.page.up
key.keyboard.caps.lock
key.keyboard.pause
key.keyboard.scroll.lock
key.keyboard.menu
key.keyboard.print.screen
key.keyboard.world.1
key.keyboard.world.2
LOOP
ONCE
HOLD
None
NONE
Head
HEAD
Body
BODY
LeftArm
LEFT_ARM
RightArm
RIGHT_ARM
LeftLeg
LEFT_LEG
RightLeg
RIGHT_LEG
LeftElytra
LEFT_ELYTRA
LeftElytron
LEFT_ELYTRON
RightElytra
RIGHT_ELYTRA
RightElytron
RIGHT_ELYTRON
Cape
CAPE
World
WORLD
Hud
HUD
Gui
GUI
Camera
CAMERA
LeftItemPivot
LEFT_ITEM_PIVOT
RightItemPivot
RIGHT_ITEM_PIVOT
STOPPED
PAUSED
PLAYING
notch
fxaa
art
bumpy
blobs2
pencil
color_convolve
deconverge
flip
invert
ntsc
outline
phosphor
scan_pincushion
sobel
bits
desaturate
green
blur
wobble
blobs
antialias
creeper
spider
CUTOUT
CUTOUT_CULL
TRANSLUCENT
TRANSLUCENT_CULL
EMISSIVE
EMISSIVE_SOLID
END_PORTAL
END_GATEWAY
GLINT
GLINT2
LINES
LINES_STRIP
skin
cape
elytra
resource
texture